MAP03: Chambers of the Damned (Old Still Life)

MAP03: Chambers of the Damned is the third map of Old Still Life. It was designed by Rednov and uses the MIDI rendition of "Retribution Dawns" by Aubrey Hodges, from PSX Doom, arranged by Jay Reichard (silentzorah), as its music track. The par time defined in the DEHACKED lump is 16:00.

Secrets

 * 1) At the start, go northwest and use the red button in the wall. This lowers the west side, where you can go to head north to a megaarmor. (sector 2712)
 * 2) Head north in the starting hall, then northeast into a sewer. Use the wall to the north and drop down to get health and armor bonuses. (sector 1171)
 * 3) At the north end of the plasma gun sewer, use the right light fixture and head north to get armor bonuses and a rocket from the east wall. (sector 2066)
 * 4) In the middle of the southwest area with blood, go under the west arch and lower a wall to the west to get health bonuses and a soul sphere. (sector 1151)
 * 5) At the spiral staircase on the south side of the map, go to the southeast end and lower the wall to get twelve health bonuses. (sector 1621)
 * 6) In the northwest cave, climb up to the west side and find a red button to the south. Use it to reveal a switch to the west, which lowers a lift to the north leading to health bonuses. (sector 2020)
 * 7) At Secret #6, stay onto the ledge as you hug the north wall going up and around to a computer area map. (sector 2660)
 * 8) At the sewers south of the blue key, head southeast and east to switch, which lowers a lift. Ride up to get armor bonuses, a medikit, and partial invisibility. (sector 1907)
 * 9) At the east side is a deep pit with a barred-off section across from you to the east. You can hug the wall of this pit to access this section and go through the bars. Follow this corridor to get a megaarmor in the blood. (sector 1595)
 * 10) At the southeast end, go to the southeast part with armor bonuses and use a wall to the southwest to find health bonuses. (sector 2144)
 * 11) Ride the wall that leads to Secret #10 up, then go along the thin walls to a translucent wall to the northeast. You will find more health bonuses and an energy cell. (sector 2146)
 * 12) Leave the southeast area to the west and take the north lift up. Head to the west wall, face south, and shoot the button to open the north wall with five armor bonuses and a backpack. (sector 2329)
 * 13) In the area north of the south courtyard, use the red banner at the northeast end (requires the red key) and flip the switch for a lift going up. This leads to ammo clips, armor bonuses, and a green armor. (sector 1423)
 * 14) Further to the west in a smaller room, head north to boxes of shotgun shells. Head to the north opening carefully and head east, then south, dropping to a switch. This reveals an invulnerability to the east. (sector 2602)
 * 15) After raising the bridge at the northeast end, go across it and go northwest to another switch, opening the east compartment. Here, use the north wall with scratches to find five health bonuses. (sector 2031)
 * 16) Use the small opening in Secret #15 to open the north wall. Go there, then west, then drop into the hole and flip the switch, accessing the soul sphere to the west. (sector 2042)

Bugs
The following things have no flags set for any of the three difficulty classes, so they do not actually appear in the level:
 * five sets of 4 shotgun shells (things 355, 417, 1054, 1055, 1204)
 * one chainsaw (70)
 * one energy cell (251)
 * one imp (129)
 * two lost souls (279, 819)
 * one pain elemental (932)
 * one plasma gun (274)
 * three rockets (339, 984, 985)
 * one super shotgun (731)
 * one pool of blood (348)

Current records
The records for the map at the Doom Speed Demo Archive are:

The (absence of) data was last verified in its entirety on April 17, 2023.

Player spawns
This level contains four spawn points:
 * 1) facing north-west. (thing 1028)
 * 2) facing north. (thing 1029)
 * 3) facing north-west. (thing 1030)
 * 4) facing south-east. (thing 1031)

Things
This level contains the following numbers of things per skill level: